Neighborhoods are calculated using a Manhattan distance-based Voronoi diagram. Each filtered
plot creates an "influence zone" that extends outward until it meets another plot's influence, using
city-block distance (horizontal + vertical steps) rather than straight-line distance.
How It's Calculated
Step 1: For every empty plot on the grid, calculate Manhattan distance to all filtered
plots.
Step 2: Assign each plot to its closest neighbor(s). Plots controlled by single owners get
unique colors.
Step 3: "Contested" or "shared" territory (equidistant from multiple plots) gets gray
shading with numbers showing how many plots compete for that space.
Visual Legend
Colored regions: Territory controlled by a single filtered plot.
Gray regions with numbers: Shared territory, the superimposed number showing how many
filtered plots are equidistant (i.e. have equal claim).
A simple vision of distributed utilities
Community-Driven Metaverse Architecture
The neighborhood system forms the foundation for a community-driven metaverse where Turf
becomes a template for distributed virtual worlds. Like the internet itself, the Meturferse operates on
distributed principles. When users hold real stakes through plot ownership, in-game value creation directly
translates to real-world wealth generation.
Help Shape Meturferse
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